05 / Frame-by-frame · Gameplay animation

Gimmick!
2

Expressive hand-drawn animation for a physics-driven platform adventure where every pose has to feel playful, responsive, and clear.

Focus
Characters · Gameplay
Craft
Frame-by-frame · TVPaint
Engine
Unreal Engine 5
Gimmick! 2 logo and Yumetaro artwork
Gimmick! 2Animation support for Bitwave Games

Hand-drawn.
Game-ready.

Overview

Gimmick! 2 is the modern sequel to the cult-classic 1992 platformer. Developed by Bitwave Games, it follows Yumetaro through a physics-driven adventure built around the iconic star mechanic.

Animation approach

The work was produced frame-by-frame in TVPaint and prepared for integration into Unreal. Clean silhouettes, readable gameplay timing, and expressive motion keep the character consistent across animation states, transitions, and player-controlled responsiveness.

Game trailer

A classic
reborn.

Hand-drawn character motion meets a modern physics-based platformer.

Animation process

Drawn for
play.

Every state needs personality, but also the clarity and continuity required by responsive gameplay.

Gimmick! 2 animation process strip
Frame-by-frame animationTVPaint
Animated Gimmick! 2 character loop
Gameplay animation loop
Gimmick! 2 gameplay artwork
In-game character motion

Clean silhouettes.
Responsive motion.

Created for Nintendo Switch, PC, PlayStation 5, and Xbox.

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