05 / Frame-by-frame · Gameplay animation
Gimmick!
2
Expressive hand-drawn animation for a physics-driven platform adventure where every pose has to feel playful, responsive, and clear.
- Focus
- Characters · Gameplay
- Craft
- Frame-by-frame · TVPaint
- Engine
- Unreal Engine 5

Hand-drawn.
Game-ready.
Overview
Gimmick! 2 is the modern sequel to the cult-classic 1992 platformer. Developed by Bitwave Games, it follows Yumetaro through a physics-driven adventure built around the iconic star mechanic.
Animation approach
The work was produced frame-by-frame in TVPaint and prepared for integration into Unreal. Clean silhouettes, readable gameplay timing, and expressive motion keep the character consistent across animation states, transitions, and player-controlled responsiveness.
Game trailer
A classic
reborn.
Hand-drawn character motion meets a modern physics-based platformer.
Animation process
Drawn for
play.
Every state needs personality, but also the clarity and continuity required by responsive gameplay.



Clean silhouettes.
Responsive motion.
Created for Nintendo Switch, PC, PlayStation 5, and Xbox.
Let’s work together →