Pet Panic
Character design and expressive Spine animation for Pet Panic, a playful casual match-3 game built around pet rescue, collection, and personality.
View caseHello! I’m
2D character animator games / spine / motion
I create expressive animation for games—bringing characters, symbols, and little moments of magic to life.
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Selected work
Character driven animation built to feel warm, readable, and alive at every scale.
Character design and expressive Spine animation for Pet Panic, a playful casual match-3 game built around pet rescue, collection, and personality.
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In-game Spine animation for Mama Nature, tree-growth moments, and a thoughtful match-3 world where player progress helps plant real trees.
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2D game animation for a reactive space-station adventure, with character-driven collection, transformations, and feature FX across multiple rooms.
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Playful character animation built around strong poses, clear action, and the unmistakable personality of the Angry Birds world.
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Expressive hand-drawn animation built around clean silhouettes, readable gameplay timing, and player-controlled responsiveness.
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Producer support for the launch campaign, helping connect creative direction with a clear and continuous production process.
View caseAbout the work
I animate for the instant a player believes a character is thinking, feeling, or waiting just for them.
From first pose to final polish, I combine clear silhouettes, playful timing, and production-friendly systems for games and interactive stories.
The process
Define the emotion, the gameplay need, and the one pose that sells the moment.
Block timing and silhouettes early, then test where the animation will actually live.
Layer overlap, secondary motion, and tiny accents until the animation feels effortless and game-ready.
About me
I’m Veronica, an animator and visual storyteller who loves finding the small choices that make a character feel alive.
I bring a director’s eye to animation—thinking about character, clarity, rhythm, and how each moment supports the larger experience. I enjoy working across disciplines, turning early ideas into expressive, production-ready motion that feels at home in the game.
Let’s connectHave a world in mind?