Hello! I’m

VeronicaWallenberg

2D character animator games / spine / motion

I create expressive animation for games—bringing characters, symbols, and little moments of magic to life.

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A joyful red-haired animated explorer floating through a field of stars
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Selected work

Small moments.
Big personality.

Character driven animation built to feel warm, readable, and alive at every scale.

Luna the cat from Pet Panic Buddy the dog from Pet Panic
01 / CharacterSpine · Character design · Avatar system

Pet Panic

Character design and expressive Spine animation for Pet Panic, a playful casual match-3 game built around pet rescue, collection, and personality.

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My Lovely Planet artwork with Mama Nature in a magical forest
02 / Game momentFX + celebration

My Lovely Planet

In-game Spine animation for Mama Nature, tree-growth moments, and a thoughtful match-3 world where player progress helps plant real trees.

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03 / Game animationSlot + Spine

Copium

2D game animation for a reactive space-station adventure, with character-driven collection, transformations, and feature FX across multiple rooms.

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Angry Birds Journey artwork
04 / Character animationGame moments

Angry Birds Journey

Playful character animation built around strong poses, clear action, and the unmistakable personality of the Angry Birds world.

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Gimmick! 2 artwork with Yumetaro
05 / Character animationFrame-by-frame · TVPaint

Gimmick! 2

Expressive hand-drawn animation built around clean silhouettes, readable gameplay timing, and player-controlled responsiveness.

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Shuffle Cats logo over a stylized city skyline
06 / ProductionLaunch campaign · King

Shuffle Cats

Producer support for the launch campaign, helping connect creative direction with a clear and continuous production process.

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About the work

Motion with
a pulse.

I animate for the instant a player believes a character is thinking, feeling, or waiting just for them.

From first pose to final polish, I combine clear silhouettes, playful timing, and production-friendly systems for games and interactive stories.

Focus
Characters · Symbols · UI
Tools
Spine · After Effects · Photoshop
Available
Freelance · Remote

The process

From feeling
to frame.

  1. 01

    Find the beat

    Define the emotion, the gameplay need, and the one pose that sells the moment.

  2. 02

    Shape the motion

    Block timing and silhouettes early, then test where the animation will actually live.

  3. 03

    Polish the magic

    Layer overlap, secondary motion, and tiny accents until the animation feels effortless and game-ready.

Veronica Wallenberg drawing in her home studio

About me

Curiosity in
every frame.

I’m Veronica, an animator and visual storyteller who loves finding the small choices that make a character feel alive.

I bring a director’s eye to animation—thinking about character, clarity, rhythm, and how each moment supports the larger experience. I enjoy working across disciplines, turning early ideas into expressive, production-ready motion that feels at home in the game.

Let’s connect

Have a world in mind?

Let’s make it
move.

veronica.wallenberg@gmail.com